Pixar's Zoetrope - Inspired by Studio Ghibli, Pixar creates a truly spectacular three-dimensional zoetrope to help show people how animation works. John Lasseter Profile - Learn more about John Lasseter, the creative head of Pixar Animation Studios. Paths to Pixar: Technical Artists - Several of Pixar's technical artists talk about their paths to the studio, sharing inspiring words for a new generation of filmmakers.Ĭelebrating Our Friend Joe Ranft - In a loving tribute, the team shares recollections of story legend Joe Ranft, described by John Lasseter as "the heart and soul of Pixar."
Making Toy Story 2 - The filmmakers describe how they set out to create a sequel that would respect and build on the things that made Toy Story great, while embracing the freedom that came with the latest advances in computer animation.Ĭast of Characters - John Lasseter salutes the amazing actors who bring Toy Story 2's characters to life. Toy's-Eye View - See how Toy Story found magic in a toy’s point of view-and how the Toy Story 4 team takes that perspective to a whole new level! From sketches scribbled on napkins and quickly inked marker drawings, to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.This bonus video contains the following featurettes: This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry and from it the ultimate visual approach of the film was defined. Toy Story 2 is a CGI animation film it is the sequel to Toy Story, and the third Disney/Pixar feature film, which featured the adventures of a group of toys that come to life when humans are not around to see them. This superb film from Pixar Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a ground-breaking animation studio.
#BEHIND THE SCENES TOY STORY 2 MOVIE#
It was nearly a quarter of a century ago that audiences got a glimpse of the future of animated feature films, when Pixar unveiled the world's first fully CG animated movie Toy Story in 1995. But what they don't realize is that these monsters scare children because they have to. Pixar reveals the CG tools and artistry that went into the latest instalment of the Toy Story universe. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. However, Unkrich did do one of the additional voices. She didnt return to reprise her role, though recordings of her from Toy Story 2 were used for flashback scenes in Toy Story 3. Lights, camera, action is the classic instruction from the director’s chair and still a pretty stable. Hannah Unkrich voiced the infant/toddler Molly Davis in Toy Story 2. Patrick Lin, DOP, says he used live action techniques to bring Toy Story 4 to life. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Pixar director of photography Patrick Lin explains how he brings a live-action filmmaking approach to computer animation. It is written by John Lasseter and Pete Docter. It was also the first art book to be published by Chronicle Books on October 1, 2001. is the official concept art book of Monsters, Inc.